Walkthrough – Donkey Kong 64 Guide

Walkthrough – Donkey Kong 64 Guide

Each monkey needs to collect five bananas in each level, and five in the central hub. In every level, turning a blueprint into Snide always collects the fifth

The Best Way to Play Donkey Kong 64 – Expansion Pack


One fix goes a long, long way.

This week’s Expansion Pack was edited by RummySM! Give him a follow over on Twitter: https://twitter.com/RummySM

Extra Footage from Saturn’s Rings: https://twitter.com/SaturnsRings3

Ko-Fi! https://ko-fi.com/neohazard
Discord! http://dc.railgun.works/expansionpack

Tweets! http://twitter.com/NeoHazard

Donkey Kong 64 101% Walkthrough – Part 3 – Jungle Japes


Rescues
6:43 – Rescue Diddy

Arena Battle
3:10 – As DK

Boss Battle – Vs. Army Dilo
31:15 – As DK

Misc
13:15 – Rambi

DK’s Golden Bananas
6:40 – In front of Diddy’s prison
6:43 – Rescue Diddy
15:40 – Switch near Cranky’s Lab
16:20 – Barrel blast course

Diddy’s Golden Bananas
20:45 – Switch near Cranky’s Lab
22:50 – In the cave near the entrance
24:05 – At the top of the mountain (30:08)
26:05 – Mine kart ride

Warp Pads
1:25 – 1A
2:45 – 1B
2:50 – 2A
9:10 – 2B
3:00 – 3A
7:40 – 3B
12:00 – 4A
12:50 – 4B
30:08 – 5A

Visits
4:40 – Funky – DK – Coconut Shooter
21:40 – Funky – Diddy – Peanut Popguns
14:15 – Cranky – DK – Baboon Blast
19:55 – Cranky – Diddy – Chimpy Charge
10:00 – Snide – All Kongs (Insntuctions only – All blueprints given at end of game)

Blueprints
11:25 – DK
19:20 – Diddy

#n64 #dk64 #donkeykong #walkthrough #rareware #tanderxs #tanderxs

Donkey Kong 64 101% Walkthrough – Part 14 – Fungi Forest


Arena Battle
22:50 – As Diddy

Boss Battle – Vs. Dogadon II
1:36:03 – As Chunky

Misc
6:40 – Enable the Mushroom Cannons
35:55 – Warm up race Vs. the rabbit
54:00 – Change to Night-time

DK’s Golden Bananas
7:50 – Switch at the bottom of the Giant Mushroom
14:40 – In the sky
48:51 – Activate the water wheel (1:22:15)
1:22:50 – Inside the Thorny House

Diddy’s Golden Bananas
31:36 – Floating at the top of the Giant Mushroom
1:10:20 – Rise the cage
1:16:35 – Inside the Dark House
1:29:50 – Beat the Owl’s course

Lanky’s Golden Bananas
25:14 – 1st Door at the top of the Giant Mushroom
26:10 – 2nd Door at the top of the Giant Mushroom
1:14:46 – Defeat the Flip Flaps (Bats)
??:?? – You’ll need a future skill for this one
|— (Part 16 for skill, 17 for Golden Banana)

Tiny’s Golden Bananas
9:54 – Switch at the bottom of the Giant Mushroom
39:00 – Defeat the Purple Kasplats
1:00:10 – Plant the seed (39:00)
1:04:00 – Defeat the Giant Spider

Chunky’s Golden Bananas
28:45 – Door at the top of the Giant Mushroom
42:10 – Well kart ride
46:40 – Crush the oil barrels (With DK’s help)
57:40 – Defeat the Killer Tomatoes

Banana Fairies
1:18:50 – Inside the Dark House
1:23:45 – Inside the Thorny House

Warp Pads
41:50 – 1A
47:45 – 1B
56:45 – 2A
1:02:45 – 2B
1:25 – 3A
6:00 – 3B
33:45 – 4A
35:45 – 4B
3:40 – 5A
22:11 – 5B

Visits
56:50 – Funky – All Kongs – Homing Ammo
4:00 – Cranky – All Kongs – Super Simian Slam

Blueprints
1:28:02 – DK
8:58 – Diddy
38:20 – Lanky
13:14 – Tiny
30:33 – Chunky

#n64 #dk64 #donkeykong #walkthrough #rareware #tanderxs #tanderxs

Donkey Kong 64 – Complete 101% Walkthrough – All Collectibles – No Damage (Longplay)


This is a complete 101% walkthrough (longplay) of Donkey Kong 64 for the Nintendo 64 in 1440p HD. This video showcases the full game. Every collectible is obtained including all 201 golden bananas, 10 battle crowns, 8 boss keys, 1 Rareware coin, 20 banana fairies, 1 Nintendo coin, along with all 974 banana coins, all rainbow coins and all colored bananas. Text will typically be played out but regurgitated text will be skipped. All cutscenes are shown. No glitches are used.

While the 974 banana coins and additional colored bananas will be collected in this walkthrough, they are NOT required for 101% completion. 160 banana coins will be spent throughout the game, which means the game will end with 814 banana coins. Donkey Kong will end the game with 151 banana coins, Diddy Kong with 157 banana coins, Lanky Kong with 155 banana coins, Tiny Kong with 165 banana coins and Chunky Kong with 186 banana coins.

This game was emulated with the Mupen64Plus core in RetroArch. This provides enhanced visual quality including 1440p resolution and 16x MSAA. One issue with running this game on an emulator is that the audio in the game’s intro gets way out of sync. To fix this, I recorded the intro off of the Wii U version to get better audio synchronization. It’s still a little out of sync near the end of the intro, but it’s much better than the emulator. The Wii U version has a black filter over the picture so the intro will look darker and lower quality than the rest of the video. Once the gameplay begins, the video will return to being vibrant and crisp.

In Angry Aztec, I press a button at 1:17:57 that opens a gate and then I leave the level to go talk to the fairy in DK Isles. I return to Angry Aztec after meeting the fairy; however, I didn’t realize that leaving the level and coming back causes the gate to close. I had not yet went into that area before leaving the level, so I had to re-open it. I didn’t want to make you watch me open up the gate again so I cut it out from the video. If you’re playing along, keep in mind that leaving the level closes that gate.

In the first three levels of the game, I would turn in the blueprints with every Kong. However, this is not necessary since you can turn in the blueprints whenever you want; it doesn’t have to be in the level you obtained them it. Starting in Gloomy Galleon, I will be saving the majority of the blueprints until the end of the game. I’ll still turn in blueprints with at least one Kong per level since the cutscene slightly changes for each level, but doing it five times per level is a massive waste of time.

This video is a segmented walkthrough that uses save states to provide the best possible gameplay for the video including no damage or deaths throughout the entire run.

Timestamps are provided so you can skip to whatever level, boss or cutscene you want. Feel free to use Ctrl + R to find what you’re looking for. There are additional timestamps in the pinned comment that wouldn’t fit in the description.

0:00 – Startup
0:15 – DK Rap
4:06 – Intro Story (Cutscene)
8:59 – DK’s Treehouse
15:30 – DK Isles
20:22 – Jungle Intro (Cutscene)
20:58 – Jungle Japes
47:25 – Army Dillo
50:15 – DK Isles 2
52:14 – Aztec Intro (Cutscene)
52:50 – Angry Aztec
1:19:28 – DK Isles 3 (Meeting Banana Fairy)
1:23:26 – Angry Aztec Continued
1:59:43 – Dogadon
2:02:15 – DK Isles 4
2:06:01 – Factory Intro (Cutscene)
2:06:30 – Frantic Factory
3:14:55 – Mad Jack
3:19:38 – DK Isles 5
3:25:11 – Jungle Japes 2
3:51:09 – DK Isles 6
3:54:54 – Angry Aztec 2
4:07:48 – DK Isles 7
4:10:46 – Galleon Intro (Cutscene)
4:11:29 – Gloomy Galleon
5:16:51 – Puftoss
5:21:30 – DK Isles 8
5:24:17 – Forest Intro (Cutscene)
5:25:14 – Fungi Forest
6:29:12 – Dogadon 2
6:34:10 – DK Isles 9
6:42:47 – Caves Intro (Cutscene)
6:43:37 – Crystal Caves
7:35:24 – Army Dillo 2
7:39:48 – DK Isles 10
7:48:59 – Fungi Forest 2
7:53:21 – DK Isles 11
7:57:00 – Castle Intro (Cutscene)
7:57:52 – Creepy Castle
9:03:17 – King Kut Out
9:07:47 – DK Isles 12
9:17:48 – Enter Hideout (Cutscene)
9:18:52 – Hideout Helm
9:34:49 – K. Rool Press Button (Cutscene)
9:35:19 – Hideout Helm Continued
9:36:37 – DK Isles 13 (201st Golden Banana)
9:39:54 – K. Rool Takeoff (Cutscene)
9:41:19 – DK Isles 13 Continued
9:41:53 – King K. Rool
9:56:47 – Ending
9:58:33 – Credits
10:02:58 – 101% Secret Ending